2015 - Toothless

Team Captains: Sarah Powazek, Andrew Phelps, Li Xiuyuan

Game: Recycle Rush

Record: 5 events, 89 matches, avg qual score 101.8, avg playoff score 145.4

The 2015 FRC game consisted of the stacking of rectangular "totes" and cyclinderical "recycling containers". This game is less of a 3-on-3 competition than in the past. Each alliance of 3 teams works on their own side of the field creating totes + recycleing container stacks, with one coopertition task to put totes on a step along the "landfill" border between the two halfs of the field.

2014 - Chrome Pearl

Team Captains: Spencer Tickman, Caroline Moore, Andrew Violette

Game: Aerial Assist

Record: 7 events, 113 matches, 85-28-0

The 2014 FRC game is a 3-on-3 combination of soccer, volleyball, and basketball played with a 2ft diameter exercise ball that is passed between robots, over a central truss bar and into goal areas at the ends of the field.

2013 - Gigabot 1.21

Team Captains: Kara Walker

Game: Ultimate Ascent

Record: 2 events, 26 matches, 18-8-0

The 2013 FRC game is a 3-on-3 ultimate frisbee-like game with two pipe-base climbing pyramids. Each end of the court has goals for 1, 2, or 3 points, with a 5 point goal at the top of the pyramid, which also has 10, 20, or 30 point climbing heights.

2012 - Archie

Team Captains: Jason Walker

Game: Rebound Rumble

Record: 2 events, 24 matches, 11-13-0

The 2012 FRC game is a 3-on-3 basketball-like setup with a barrier obstacle and tipping bridges at mid-court. Each end of the court has 4 basketball hoops that score 1, 2, or 3 points, with additional points earned at the end of the match by balancing robots on the bridges.

2011 - 4 Finger

Team Captains:

Game: Logomotion

Record: 2 events, 22 matches, 8-13-1

The 2011 FRC game consisted of placing inner-tube shaped objects on pegs and also releasing a "mini-bot" to climb a pole.


Team Captain: Tiffany Lim

Game: Breakaway

Record: 2 events, 20 matches, 9-9-2

The 2010 FRC game consisted of scoring soccer balls and hanging above the ground at the end of the match for additional points.

2009 - Dark Knight

Team Captain: Elise Edwards

Game: Lunacy

Record: 3 events, 39 matches, 30-8-1

The 2009 FRC game consisted of matches in which two teams of three robots each move around on a slippery plastic surface picking up dodecahedron balls and depositing them in the opponents trailer, which is towed behind each robot.

2008 - Killer Rabbit

Team Captain: Kyle Corbitt

Game: FIRST Overdrive

Record: 3 events, 29 matches, 14-14-1

The 2008 FRC game consisted of driving in a oval while moving large balls over or under a bridge-like structure 6ft above the floor, A match consists of two teams of three robots each, with autonomous and teleoperation periods.


Team Captains:

Game: Rack 'n Roll

Record: 1 event, 13 matches, 7-4-2

The game consisted of 3-on-3 matches lasting 2 minutes and 15 seconds each, the first 15 seconds of which were for autonomous control, with the rest being teloperated by the students. The goal of this game was to place inflatable rings on pegs hanging from a cylindrical frame in the middle of the play field. At the end of each match the robots could gain extra points by climbing ramps deployed by one of the other robots.


Team Captains:

Game: Aim High

Record: 2 events, 24 matches, 13-10-1

The 2006 FRC game consisted of shooting Nerf balls into goals. The game was a cross between basketball and socker with two types of targets: a lower goal worth 1 point and an upper goal worth 3 points. Robots could push the Nerf balls into the lower goal, but had to shoot the balls at least 8 ft off the ground to reach the upper goal. Each match consisted of an autonomous period and a teleop period


Team Captains: Chris Schultz

Game: Triple Play

Record: 1 event, 10 matches, 4-6

The 2005 FRC game consisted of stacking tetrahedrons on a 3x3 field (tic-tac-toe style).


Team Captains:

Game: FIRST Frenzy: Raising the Bar

Record: 1 event, 9 matches, 6-2-1

The 2004 FRC game consisted of two teams competing for the highest score in two minute rounds. During the autonomous phase, the robot needs to navigate itself around the field and activate a ball release. The balls spill onto the field and are then collected by the robot during the human controlled phase and deposited into goals (by either humans or robots). Additional points can be scored if the robot can lift itself on a bar located 10 feet above the playing field.